Semantic Spline

From geometry to meaning

We create tools that transform raw 3D data into intelligent, functional systems. Our flagship product, Saturn, is a semantic spline engine for Unreal, designed for artists, designers, and engineers who demand precision, speed, and creative flow.

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ABOUT US

We are builders of Semantic Topology—procedural systems that don’t just generate shapes, but infuse them with purpose. We believe the world is built on geometry but driven by meaning, so we create tools that bridge that gap, turning curves into commands and complex paths into controllable systems.

We operate at the intersection of several key disciplines, using computer graphics and procedural modeling to build the foundation for intelligent systems that can be explored through simulation and brought to life with robotics.

MISSION STATEMENT

To empower creators with tools that combine the freedom of creative expression with the intelligence of procedural logic—enabling faster workflows, richer designs, and systems that execute on creative intent.

From data to intelligent action

Define Logically

Instead of just drawing, you define rules and relationships. Connect splines to objects, set parameters, and embed purpose directly into your design.

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Generate Instantly

Our engine reads your logic and generates complex, clean topology in real-time. Build roads, fences, cable systems, or anything you can define, instantly.

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Iterate Freely

Your designs are no longer static. Change a rule, move a control point, or update a parameter, and the entire system rebuilds itself on the fly. This is true non-destructive creation.

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Our Product – Saturn

Saturn is our first Semantic Spline System, engineered for Unreal Engine and soon expanding to Houdini, Blender and other platforms

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Procedural Tangent Logic

Automatic geometry flow around control points and radii.

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Direct 3D Viewport Editing

Minimize focus-switching, stay immersed in creative flow.

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Multiple Mesh Generation Modes

Ribbon, Tube, Extrusion, Rail, and Roller Chain simulations.

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Cross-Platform Vision

Unified core system designed to integrate into multiple DCCs.

Platform supported
product demo

Saturn Spline in Action. Unreal Engine

houdini demo

Saturn Spline in Action. Houdini

VISION

We envision a future where digital creation tools understand context, where manipulating geometry is as natural as sculpting clay, and where procedural design fuels the next generation of robotics, virtual worlds, and intelligent infrastructure.

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image of an office collaboration scene (for a mobility and transportation)

Technology

Our core technology is a procedural resolver that treats geometric data as a set of instructions. It doesn't just read points and curves; it understands their relationships and executes the embedded logic to compute a final, functional asset on the fly.

Think of our core technology as a compiler for geometry. It takes a high-level, semantic "script", defined by splines, relationships, and rules, compiles it into a complex, optimized, and fully functional 3D asset in real time.

Our core technology moves beyond static modeling. It's an engine that enables logic-driven generation, where every curve can act as a command and every point can be a parameter. This allows geometry to be truly dynamic, reconfiguring itself instantly when its underlying logic changes.

FAQ: Semantic Systems Demystified

From topology to intelligent action

An overview of the core concepts and capabilities of the Saturn Spline system.

How is Saturn different from native Unreal Engine splines?

A native spline is a static geometric path. A Saturn spline is a dynamic, computational framework. The key advantages are:

- Embedded Logic: Saturn splines carry their own data and rules, enabling procedural generation of complex geometry like road networks or physics-ready roller chains.

- Procedural Power: They can be generated from high-level semantic mappings and provide crucial geometrical derivatives (e.g., tangents, curvature) on the fly.

- Workflow Flexibility: The system is fully configurable in-editor. For broad compatibility, a Saturn spline can be collapsed into a standard native spline at any point.

Is coding required to use Saturn Splines?

No. Saturn is a code-free framework designed for artists and designers. Logic is defined through intuitive in-editor components and properties.

What are the performance considerations?

Saturn splines are built for performance. The generative logic is executed on-demand in-editor. For runtime, the generated geometry can be baked out, or the spline can be collapsed to a lightweight native equivalent, ensuring minimal performance impact in a packaged build.

How does Saturn integrate with systems like PCG?

Saturn is designed to be a data source for other systems. It seamlessly integrates with Unreal's Procedural Content Generation (PCG) framework, providing rich spatial and attribute data to drive complex graphs.

What platforms will be supported?

Saturn is designed to be a data source for other systems. It seamlessly integrates with Unreal's Procedural Content Generation (PCG) framework, providing rich spatial and attribute data to drive complex graphs.

Get in touch

Shape the future with us

Contact our team to get a product demo, discuss your project's needs, or explore a partnership. We're ready to help you build smarter systems.